The truth, however, is that Daniel grows and learns from your example based on two separate values: Morality and Brotherhood. That is to say that you can, for example, only teach Daniel to either be “Good” or “Bad” and that only certain key decisions will affect his education by nudging him towards becoming either a good or an evil person. From what we’ve seen so far, Daniel’s education is believed to rely on a “one-track” model similar to the one described above. With respect to Daniel however, the system has added layers of complexity. If you work hard to build a specific relationship, that character’s attitude towards you may change significantly which in turn will open or close off options that determine the fate of these characters. Your relationships with secondary characters, for example, are often based on the branching that you’ve come to expect from a Life is Strange game. Today we wanted to take some time to explain that interpreting Life is Strange 2 solely through that kind of system can only lead to confusion.īefore we get into the new system underlying Life is Strange 2 though, know that each entry in the season does have episode-specific consequence systems that conform to the more traditional choice and consequence approach. Quite often we will see players deconstruct the outcome of a Life is Strange 2 episode using the choice and consequence system of previous games: “If you choose these specific three or four options you should get outcome X”. What we purposefully haven’t outlined properly to date is the depth of this system or how it actually functions as we believe a Life is Strange is best experienced purely rather than trying to game the system underlying it. We hope that this added insight will help guide you in your decision making as you start Life is Strange 2 either for the first time or on a repeat playthrough.Īs you may know, choices and their consequences in Life is Strange 2 are centered around your brother: Daniel. As we approach the #JourneysEnd, we wanted to take some time to deep dive on one of Life is Strange 2’s most important, but also most misinterpreted systems.
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